Hello Squaddies,
We've released Hotfix 10.5.3. This hotfix is aimed at addressing a few game client crashes with mods installed, and to ensure compatibility with mods for Update 10.5.
Some info behind the issues:
Our transition to Unreal Engine 5 introduced a new storage format that caused checksum calculation errors to go undetected. This issue prevented the game from detecting outdated Steam mods, resulting in "Network object failure" errors and frequent server disconnects.
Additionally, we have resolved a bug in which signature verification rules were incorrectly applied to mods, causing crashes in mods that contain PSO cache files. All fixes for these checksum and signature issues are now live in update 10.5.3, restoring stability and mod compatibility.
We would like to thank all Squaddies for their continued bug reports, feedback, and support as we continue developing Squad.

- Fixed an issue causing crashes on game start with mods that ship precompiled shader cache
- Fixed an issue where the game could have allowed clients to join modded servers when their mod files are different from the server
- Fixed an issue that caused some mods to crash the game when attempting to apply suppression from explosive weapons

- Minimal map is now reverted to it’s “minimal” state, removing the assets used for testing suppression changes before 10.5.2 update release
Looking to connect with fellow Squadmates, share feedback or stay up to date with the latest Squad news? Join the Squad Community Discord









