Squad Hotfix 10.6.3 (Client Build 2) Release Notes

October 29, 2026

Hello squaddies! Today’s small release targets several crashes in addition to a bug which resulted in server favorites not saving between game sessions.

As a note, the hotfix number is not incrementing because it's a client-only build. This means servers will not need to be updated or restarted, and that you can continue playing on either the old or new build until you’re ready to update at your earliest convenience.

There remain a variety of other issues which are continuing to be investigated: from the notorious “0/0 queue” and broken or missing sensitivity settings, to turret stabilization, map and terrain issues, and ongoing problems that popped up as a result migrating the UI over to its new back-end. These will take time to fix, and we will continue working with you to collate information and work towards those solutions together:

—Discord Bug Reports

—Steam Support Discussions

As we’ve said before, we appreciate every single person taking the time to share these problems and report the findings back in our discussion spaces. We’ll continue representing your needs in the studio, and will continue looking for ways to improve your game now and into the future.

Keep the information coming, and we’ll see you in the game!

—The Offworld Team

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UI

  • Fixed an issue where ‘Server Favorites’ were cleared each time the client restarts.

STABILITY & PERFORMANCE

  • Fixed a client crash caused when existing the game while using Nvidia Frame Gen with certain graphics cards.
  • Fixed a client crash when disconnecting from a Fireteam mission.
  • Fixed a rare crash triggered in the back-end logging when swapping maps.

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